Dev Log #16 - Fixing, Fixing and... Fixing!

Hey Nifties! After a brief hiatus, we’re back with a bug-squashing update and over 50 bug fixes, all thanks to our fantastic community and amazing Playtesters Here’s the buzz: Mobs :

  • Balanced Mob difficulty for a fairer fight.
  • Mobs now have unique behaviors and abilities. Expect the unexpected!

Questing :

  • Repaired some broken missions. Smooth sailing ahead!

Rune System Changes :

  • Tweaked Starting Rune collection for a better kick-off.
  • Runes can now be fused directly from the equiped deck.
  • Bag removed from Rune UI for a cleaner look.
  • Selected Runes now display compatible gear slots.
  • Extra Rune slots unlocked with more Overall Mastery levels.

Functional Fixes :

  • Monsters’ hitboxes adjusted.
  • Chatbox resize won’t affect character movement.
  • Fuse runes even when your bag is full. No more inventory headaches!
  • Target lock-on now has a deselect option. Right-click away to change your mind!
  • ESC key to unselect cards.
  • Fixed crashing and error issues for smoother gameplay.

Aesthetic and UX Enhancements :

  • Characters can blink now!
  • Improved animations during gathering and others.
  • UI tweaks for mission clarity and no more overlaps.
  • Fixed typos for a polished read.
  • Equip/unequip shortcuts for gear and moving Vault items between inventory and Vault.
  • Slower dialogues for a comfortable reading pace.

We’re incredibly grateful for your feedback and support. Keep it coming, and let’s make The World of Nifty Craft even more awesome together! Stay crafty, The Nifty Craft Team P.S. Keep an eye out for our next announcement– we’ve got a playtest coming soon!